While playing locally, it handles in very much the same way – never really giving you much option or choice as to how you’d like to play with friends.Īnother multiplayer feature is cross-over pay with Wipeout HD on the PS3, which aside from the touch-screen interface, is pretty much the only PS Vita-specific feature on show. That is, you don’t get to specify what game mode you’d perfer to play. I never got to explore it much thanks to a dodgy Wi-Fi connection, but it appears that the game automatically sets-up everything for you. You can progress by doing whichever style of play best suits you – be it speeding, combat or fulfilling some other goal. Playing online, you can engage in an online campaign, where your main goal isn’t specifically to win every race.
The single player campaign is enough to keep you distracted with its various game modes, and there’s some replay value in trying to attain the “elite pass” on each stage – if you’re a completionist – but it’s moving over to the multiplayer where you’re bound to try and draw out as much value as you can. At least we can be thankful developers haven’t all latched on to Skrillex and dubstep just yet. Apparently the future’s backing music is going to be composed by Daft Punk and their clones. It goes without saying that because this is a “futuristic” game, the soundtrack sticks to it’s decidedly techno heritage. It’s not a whole lot to work with, but the game does its best to keep things different. The bad news is there are only about 10 or so tracks. You won’t have to worry about failed navigation for too long, because you’ll be able to learn the track paths pretty quickly – that’s the good news. Of course, there’s a good and bad side to that. The visual design is quite remarkable, even if the more “realistic” look sometimes makes the track a bit difficult to navigate because of all the darkness and shadows. Once you’ve progressed and unlocked a few racers, it’s up to you to choose whatever approach you want to take, though I found, given the option, I stuck with the fastest hover-car over the bulkier, more combat-ready ones. Gone are futuristic, colourful, neon-lit locales and instead you get a more sober design city-scapes with tracks that branch off into natural environments and fly high up into the air, or cross over rusty bridges.Īs you progress, you unlock different vehicles, each with a different look and different strengths. The levels, though, aren’t exactly Wipeout through and through.
WIPEOUT 2048 PC ZIP
The general gameplay is the Wipeout you’ve come to know and love – the tracks are littered with boost pads to give you that extra zip as you build up your speeds on the track scattered around, should your game mode allow it, you’ll find green and yellow power pads that provide defensive and offensive powerups, respectively. A pity, because what comes after the wait is great. Sitting and waiting for the levels to load is a tedious process at best. But preceding any opportunity to shine or fail, comes the excruciating loading time. Each mode has its shining moments of glory, and a glaring down-side. The game offers various modes of play – from traditional racing, to combat modes, time trials and multiplayer. That means speedy racing, twisting tracks, powerup pads, weapons and ruthless enemies to blast out of your way. There are no drastic changes – this is traditional Wipeout, through and through.
WIPEOUT 2048 PC PORTABLE
The real question is how Wipeout carries itself onto the new generation of portable – is it simply another tech demo for Sony to show off the Vita’s features? Or is this a solid game with plenty to offer?
WIPEOUT 2048 PC SERIES
No surprise then that the series has landed on the new PlayStation Vita console.
The Wipeout franchise has been pretty loyal to Sony and the PlayStation consoles – making its first appearance on the original PlayStation all those years ago, then making its way through the generations to the stunning HD version on the PS3.