
Special throw now has a whiff animation if you miss to prevent an inescapable throw loop.Fixed a bug where a stray hitbox on low strong could be hit from very far away.All of these moves are better than New T.Hawk's versions (stand strong and stand roundhouse have better hitboxes, low roundhouse comes out much faster). Several of T.Hawk's normal moves are from Old T.Hawk, such as stand roundhouse, stand strong, and low roundhouse.Hawk dive's bounce changed so it ends with T.Hawk close to enemy and safe on block or hit.Super command easier: hcb,hcb,f+p OR hcf,hcf+p.Special throw command easier: hcb,f+p OR hcf,b+p, and you can actually start in down/back or down/forward.Hawk dive command changed to jab+short OR strong+forward OR fierce+roundhouse while in air (old command PPP still works).(You couldn't anyway in ST due to startup time on flying kicks, but new juggle properties on flame kicks would have allowed this.) After the last hit of the super, it is not possible to juggle further.Super meter gains slightly reduced on flame kick and flying kicks.Fei Long's head is vulnerable during 4th and 5th hits of the super (and can't go through fireballs during that, but still can during first 3 hits).Short flame kick is no longer safe on block from point-blank range.Usually leaves Fei Long about neutral on block (time to flame kick!) Flying kicks have 5 additional frames of recovery to prevent them from comboing into stand fierce, rekka x 3.Flying kicks have lower priority on first hit, allowing them to be countered air-to-air a little more easily.After 4 juggle hits, it's still possible to juggle with a super. The total juggle limit shared by flying kicks / flame kicks is 4 hits. Because of this, flying kicks (juggle) -> flame kick (juggle) is a new standard combo. Medium and roundhouse flame kicks always knock down and can juggle.Short version of flying kicks have additional frames of partial invulnerability, allowing them to go through fireballs at the start.Rekka punch motion is a little more forgiving, so it's not as hard to get all 3 in the series.Chun Li's super can still be stored, but deals much less damage, and follow up with upkicks can get only one extra hit on some characters and usually misses against others.Lighting legs do less damage and have barely worse priority in Chun Li's stomach area.df+roundhouse (the "neckbreaker") no longer crosses up, removing the loop of repeated knockdowns against some characters.Lighting legs easier to execute (now requires 3 presses of a given kick button rather than 5 presses).Aerial spinning bird kick travels more straight now, then falls in an arc at the end.It can also air-juggle and deals a fair amount of dizzy. Ground spinning bird kick has a new parabolic arc.Removed df+medium kick move (it only ever got in the way, so removing it helps her).Aerial spinning bird kick can be done with charge down, up+kick, so that you can do it after a pogo, like in SF2:Hyper Fighting.Super input window is larger and is a fixed size, rather than random size.Kick lariat has a different sound effect on startup than punch lariat to help opponents distinguish the two.Low fierce has slightly higher hit box, mainly to hit Vega's off-the-wall attacks.(This was mainly to hit air Vega air-to-air, but hardly helps). Jumping (forward/away) strong has hitbox that reaches slightly farther forward.Hop travels farther forward, higher, and has much better recovery.No longer possible with back+fierce, back+strong, or towards+strong. Hop move can only be done with towards + fierce.As before, this hitbox is only active for 6 frames out of the entire lariat. Punch lariat's initial hitframe now extends down to the floor so it can hit Dhalsim's low fierce or sometimes Guile's low forward.Kick lariat has invulnerable feet during Zangief's first rotation, but vulnerable feet after that.Green hand has 4 frames better recovery.Punch lariat can now be done with strong+forward or fierce+roundhouse as well as original PPP command.Kick lariat can now be done with jab+short as well as original KKK command.Running Grab (and double suplex) command is now hcb+k OR hcf+k.Super command easier, hcb,hcb,f+p OR hcf,hcf+p.SPD command easier: hcb,f+p OR hcf,b+p.Green hand command changed to qcf+p (used to be f,df,d+p).
